Its a very deep well to dive into without a guide so heres ours, profiling the best of the bunch, with installation tips too. In the game Hearts of Iron 4 there is an opportunity to receive various military supplies. This is what the game does for showing the start years of technologies, for example: each one is a separate instantTextBoxType within the folder's container window. Everything from new units and equipment, to new national Focus Trees (many borrowed from other mods that have done good work in this area), to expanding on the Law and Politics mechanics has been looked at. However, they are mostly similar in definition. The GFX also decides the size. It also has thousands of new events, new units, new mechanics including DECON and MAD. Valve Corporation. With the addition of the new in-game radio, now is a better time than ever to try this mod out! A XOR should be in every mutually-exclusive technology, specifying the others, having it in just one of technologies isn't enough. The two most commonly-used positions in here are "LEFT", for making x point up-to-down and y point left-to-right, and "UP", for making x point left-to-right and y up-to-down. Each terrain is defined in /Hearts of Iron IV/common/terrain/*.txt. Hi, will this mod get updated when the main mod gets its update? When a country unlocks a type of equipment while employing a matching design company, its bonuses will be attached to all variants of that equipment type. Please see the. Sometimes totally overhauling the game requires a subtle touch. 429. unbrauchbar,da der mod nicht aktualisiert wird.. Mod is broken. Youre usually left scrambling to sort out a great mess the AI has made for you, but at the same time, you can always put your nation in a terrible position, safe in the knowledge that youll be outta there long before unfriendly tanks roll into the capital. If desiring to make multiple buildings be unlocked by the same technology, another enable_building = { } block can be set in the technology.The level within the technology cannot be higher than the building's max level set within the building definition itself. Folders are defined as blocks within the technology_folders = { } block in /Hearts of Iron IV/common/technology_tags/*.txt files, where the name of the block within is used as the folder's ID. That container window would have to be located within the containerWindowType with the name of countrytechtreeview, defined within /Hearts of Iron IV/interface/countrytechtreeview.gui (not countrytechnologyview.gui), for technology folders and within the containerWindowType with the name of countrydoctrineview, defined within /Hearts of Iron IV/interface/countrydoctrinetreeview.gui, for doctrine folders. Finally, sometimes it takes a while for theHoI4interface to properly load the mods latest version. Much of this will be familiar to players of New Vegas, but there is plenty grabbed from the lore of the first and second Fallout games as well. Any modifier defined within the sub-unit definitions or the equipment archetypes used by them can be applied to units, which'll apply as a multiplicative modifier towards them. This does not always apply, such as when the technology is fairly close, but modifying the format can change the way the paths between technologies are drawn regardless. If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. A lot of AI modifiers that apply to every single technology can be changed within defines. This is how to use the add_equipment console command (v1.11). The latter are also influenced by many other factors such as additional and inherent stats, experience, leaders, supply etc. The name of the technology for the specified language is set by using the technology's ID as the localisation key, with description by appending _desc in the end. Officially compatible up to Patch 1.9.3. Does not require any DLC at the moment, and users are reporting that it seems to work fine with 1.10 Collie anyway. For example, this can be used as localisation for the English language within any /Hearts of Iron IV/localisation/english/*_l_english.yml file for my_technology_1: If a technology does not have a name defined, it gets 'borrowed' from the equipment that the technology unlocks. These container windows for items are not contained within any other container window, rather being defined fully independently. For example. This can build up to the max level specified in the building definition itself. More than just extending the timeline to 1956, this mod peppers the entire world with greater detail and complexity. Additionally, ai_research_weights = { offensive = -1.0 } can be used to make the AI prioritise this technology less or more if it has the specified focus. New comments cannot be posted and votes cannot be cast. Example sprite definitions to make a folder with the name of my_folder have its small items use the same background as the regular small land items use in base game: A folder is defined as a containerWindowType the name of which is exactly the same as the name of the folder within. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Syntax add_equipment [amount] [equipment name] Examples add_equipment 1000 infantry_equipment_3 Executing this command adds 1000 of 'infantry_equipment_3' (Advanced Weapons). Technologies themselves are defined in /Hearts of Iron IV/common/technologies/*.txt files, while their categories and folders are defined in /Hearts of Iron IV/common/technology_tags/*.txt files. For example, the following will result in an icon for my_technology_1: Here it is the other way around compared to names: if the equipment doesn't have a unique icon defined, then it will use the one defined by the technology. Man the Guns makes designing variants an integral step of building ships, as only individual hulls and modules get researched that don't unlock ship variants (or classes) by themselves. You can purchase equipment from the private sector, a new economic system. Previously Chief Germanist for Green Man Gaming. A Legacy version for Version1.9 and below playerscan be found here. Short answer, probably not. Please note that you must have the appropriate technology to receive the equipment. Have you ever thought: Gee, HOI4 goes way too fast for me! For example: you want to get light tanks, for which the . Cities are now expanded into several provinces ramping up the siege drama of urban warfare. This is a submod for the extensive and popular "Road to 56" you can find on the workshop. Highly immersive and strangely sombre, this music pack of over 600 songs (though not all are historically accurate) aims to create a certain atmosphere that reminds the player that hes leading millions to death, heartache, and immortal glory. 517. In 1936 South Africa has a very small and poorly equipped military consisting of only three six-Infantry battalion divisions (Cape Force), three three-Infantry battalion divisions (Cape Brigade), and a single air wing of 30 Gloster Gladiator interwar fighters stationed in Transvaal. In this case, Hearts of Oak does not attempt to change the base game into something unrecognizable but enhances and re-balances technologies, industries, wars, events etc. If you're looking for equipment codes, check out our equipment names list. The mod will be automatically downloaded and will populate the mods section inHOI4s launcher. /Hearts of Iron IV/interface/countrytechtreeview.gui, /Hearts of Iron IV/interface/countrytechtreeview.gfx, and /Hearts of Iron IV/interface/countrydoctrinetreeview.gui in particular define the appearance of technology/doctrine folders as well as the items within them. The team is currently at work on bridging the gap between the First and Second World Wars, with work being done on the interwar tech and decision trees. The first frame, on the left, is used when the folder is opened, while the second frame, on the right, is used when the folder is closed. For example, slotsize = { width = 70 height = 70 } would mean that both x and y represent 70 pixels in the GUI. it must have a separate gridboxType definition within the folder's container window. with 'by blood alone' you just use the NSB tank format. The value will be modified if the triggers are true. Theamusingly accurate namedelivers on its promise. Note that while it is possible to unresearch technologies, this does not always work properly: this can fail to unresearch technologies that are mutually exclusive with other technologies and doesn't work properly those that unlock database objects. Doesn't seem to crash when I play normally. on Paradox technology, Legal As a sub-technology item is directly assigned to each technology folder item as a separate container, the sub-technologies do not need their own gridbox definition and neither do they need the folder argument. These arguments are used within technology sharing groups:id = my_tech_group is used to tell how to refer to the group is internally for the effects or triggers referring to one.name = my_tech_group_name is used to say which key shjould be used in order to assign the name to this group depending on the currently-turned on language in localisation.desc = my_tech_group_desc is used to say which key shjould be used in order to assign the description to this group depending on the currently-turned on language in localisation.picture = GFX_my_tech_group is used to assign a sprite, defined in any /Hearts of Iron IV/interface/*.gfx file, to this group. Espaol - Latinoamrica (Spanish - Latin America). By default, these are defined in /Hearts of Iron IV/interface/countrytechtreeview.gfx. This mod is compatible with Version 1.10 Collie & all DLC. This would also make the description the same as the equipment's description, if one is present. Additionally, on_research_complete_limit = { } serves as a trigger block necessary to be fulfilled for the effects to be executed. This is a complete list of all add_equipment commands for HOI4. You have to go down the civil war route, yes. Check if you have auto-updates enabled for mods and then, if youre unsure, simply relaunch the HoI4 launcher to check if all of the mods are present and up to date. This can be used if multiple technologies path to the same technology to make it faster to research if a more 'advanced' technology was researched. The visual appeal is impressive, as the custom models and graphics add true immersion to this other world. However, if the folder has no small item defined in the interface file, then every single technology will use the regular item. He/Him. This will look as such: This particular technology will grant +10% Political Power gain and +20% resource extraction efficiency when researched. Additionally, incredibly important are the gridboxes representing technology tree branches. This mod does a number of things, but most especially it address what i believed was a lacking of features and events for ending the conflict on the Eastern Front. A pathing automatically makes the latter technology require the former. If it's met, AI will also not be able to select the technology to research. In particular, this exactly is included in the interface files: For exact technical details, see the Graphical User Interface section. If only there was something more immersive? Additionally, this is also where sub-technologies are assigned. Oh god, but Im just tryna help out my boys in the Himalayan Empire!! Its not able to address everything, but it touches a wide range of AI behaviours & decision making systems so that computer opponents fight smarter & harder. A full example: Uniquely, it's possible to still construct buildings that aren't yet unlocked via technologies by using an effect or with the starting buildings in the state's history file. While a unit can not operate without equipment, it is important to distinguish between equipment stats and unit stats. x is left-to-right, y is up-to-down. Please see the. Old World Blues brings the Fallout universe to HoI4, which makes for a surprisingly solid combination. By default, there can be no more than 3 sub-technologies defined within an item[4]. The arguments of base (changing the value), add, and factor (multiplying it) can be used to modify it. This is because porting Rt56 USA proved to be too much work. Winner of the Outstanding Modding Achievement at the 2018 PDXCon, Millennium Dawn delivers exactly what one would imagine: the modern world set in stunning detail on the HOI4 Engine. The name of the equipment you wish to add. Interactive corporate website. The format = "LEFT" argument is used to tell into which direction to aim x and y. This is because porting Rt56 USA proved to be too much work. Support Equipment is an example of a type of equipment. I dislike the Congress feature and the civil war so im not huge on playing America. This has an effect on production efficency retention. For this reason, it's better to avoid unresearching technologies such as this and treat these database objects as being granted for forever without being possible to take away. Enter the full URL of your item or group's Polycount page, Enter the full URL of your item or group's reddit page, Enter the full URL to your item or group's Sketchfab page, This item has been removed from the community because it violates Steam Community & Content Guidelines. To do this, use the rather complicated cheat code add_equipment [quantity] [equipment name] _equipment_ [level]. The Road to 56 is a vanilla-like major overhaul mod for Hearts of Iron IV, overhauling and expanding its content as late as 1956. Unpopular opinion: battleplans are the most fun way to play the game. Each country-scoped modifier is allowed to be put directly within the technology, and these will apply to the country after researching the technology. In order to connect a technology to a different one within the tree, path is used as such in the technology from which the branch originates: In here, the technology where the path leads is specified with leads_to_tech. But you have to go down the Confederate path. This is done with a regular instantTextBoxType: The text is what gets used within localisation, and the primary thing needed to change, while the name should just be unique from all the rest. If you have a related Youtube channel, enter the URL. The graphical user interface file where the technology tree is defined is /Hearts of Iron IV/interface/countrytechtreeview.gui, requiring edits for each new technology folder or branch within the folder. For example, the following will result in the value of 3 for POL and a value of 1 for every other country: An arbitrarily large amount of modifiers is possible to add to an ai_will_do, and they will apply in the order they're put in the code. Join. The country-specific equipment and technology icons are done with inserting the country tag between GFX and the name of the technology, still separated with underscores, as name = GFX_HON_my_technology_1_medium. 5 days ago. Questions, Paradox Were not sure about later versions at this time. A gorgeous tour de force, no one is the poorer for this graphical upgrade which brings an added level of immersion to the rampaging divisions vying for global control. Example. This shows up in the country's research menu in the top.research_sharing_per_country_bonus = 0.05 assigns how much of a bonus the technology sharing group grants for every other member that has researched that particular technology.categories = { } is a list of technology categories separated by whitespace characters. Puts cats on infantry and can't open tech tree, I have some kinda of robot in all places and when I open the tech tree it has like nothing. These mods do everything from slightly tweaking key in-game variables to transplanting the game into entirely new worlds. Unique to equipment, this will also make the equipment icon be a copy from the technology icon, unless an equipment-specific icon was created in the GFX__medium format. Of all the Paradox titles to deploy massive mods libraries, none might compare with the whopping collection of over 20,000Hearts of Iron 4Mods. Strategic destruction or Grand battleplan). doctrine_name = my_doctrine_name is also defined within the first doctrine of the branch in order to let the player know the name of the doctrine branch when hovering over the icon (e.g. Also, warfare in EoanB isnt that satisfying as it still uses the mechanics from vanilla HoI 4, more or less. This mod features between 10-20 years worth of content for all the major powers, including some minors. This comes in handy when you're just learning the mechanics of the game and want to have fun. Adding icons, including the background or the stripes highlighting technologies. allow_branch = { } is a trigger block that, instead, needs to be met in order for the technology to be visible. For comparison, a value of 1 is equal to 100 days worth of research assuming fully default research speed with no modifiers[1]. When changing the define files, make sure to use an override file rather than copying over the entire base game files, as copying over the entire thing will cause crashes even on otherwise minor game updates, which commonly add new defines. A simple technology folder definition looks like the following: In here, one important thing is the iconType representing the background, in this case called my_techtree_bg. add_equipment [quantity] [equipment name] _equipment_ [level], add_equipment 1000 light_tank_equipment_1, For infantry with armored vehicles (1 to 3), Equipment of the tanks of the Great War (only 1), Lightweight air defense vehicles (1 to 3), medium-sized self-propelled artillery (1 to 3), Super-heavy anti-aircraft equipment (only 1). This item will only be visible in searches to you, your friends, and admins.
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